You are viewing entries marked 'Vol. 1, No. 2 Spring 2012'.
Part I: Historical Simulations as Problem Spaces: Some Guidelines for Criticism
The concept of problem space is a highly useful tool for studying historical simulations, teaching history, and using the former to help in the latter.
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As you approach University College London’s Grant Museum of Zoology through the streets of Bloomsbury, the first hint that there is something unusual inside the stately Rockefeller Building appears in the banners celebrating its re-opening.
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The following is excerpted from a report written for The Samuel H. Kress Foundation and the Roy Rosenzweig Center for History and New Media, George Mason University. The full report can be found at the Kress Foundation Website (PDF).
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Because of my interest in both history and games, I’m always on the look-out for good writing or new takes on how to bring elements of the gaming world into the framework of historical inquiry.
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The new “Art of Video Games” exhibit at the Smithsonian American Art Museum is exceptional for its venue, if not its content or interpretation. Although The Strong International Center for the History of Electronic Games and The American Classic Arcade Museum hold collections of video games and offer venues for playable histories of the medium, the exhibition of video games in the Smithsonian marks an institutional endorsement of the medium as art form.
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