You are viewing entries marked 'Vol. 1, No. 2 Spring 2012'.
“Games will likely never produce the same opportunities for discourse as a book, but then why should they?”
“A new conjunction of scientist, curator, humanist, and artist is what the digital humanities must strive to achieve. It is the only way of ensuring that we do not lose our souls in a world of data.”
“I believe embedded in the discussion of what constitutes an “archives” is a debate over the importance of authenticity and the preservation of context.”
“It’s no longer just about coding and gender; it’s about the kinds of conversations we’re willing to have about uncomfortable questions.”
The academic study of games — from board games of strategy to online multi-player video games — challenges and disrupts epistemologies held dear in the humanities. Traditional scholarly products such as monographs and journal articles, and to a lesser degree blog posts, are meant to be passively read, whereas games are meant to be actively played.