<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Mmateas on Journal of Digital Humanities</title><link>https://journalofdigitalhumanities.org/author/mmateas/</link><description>Recent content in Mmateas on Journal of Digital Humanities</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sat, 01 Mar 2014 00:00:00 +0000</lastBuildDate><atom:link href="https://journalofdigitalhumanities.org/author/mmateas/index.xml" rel="self" type="application/rss+xml"/><item><title>Media Systems – Envisioning the Future of Computational Media</title><link>https://journalofdigitalhumanities.org/3-1/media-systems-reports/</link><pubDate>Sat, 01 Mar 2014 00:00:00 +0000</pubDate><guid>https://journalofdigitalhumanities.org/3-1/media-systems-reports/</guid><description>&lt;p&gt;This is the final report of the &lt;a href="https://mediasystems.soe.ucsc.edu/" title="Media Systems Project"&gt;Media Systems&lt;/a&gt; project held at the University of California, Santa Cruz in 2012. This gathering brought together field-leading participants working in media-focused computer science, digital art, and digital humanities, located in and across universities, industry, federal agencies, publishers, and other stakeholders in the future of media. Participants focused on diverse aspects of how new media forms are impacting culture, education, the economy, and other areas of national importance, using examples ranging from the World Wide Web to computer animation, and from video games to social media. Surprisingly — despite this diversity of background and focus — rather than struggling to explain our different fields to each other, we found ourselves engaged in deep conversations focused on a coherent set of shared activities. For the purposes of this report, the authors have chosen to name these activities computational media.&lt;/p&gt;</description></item></channel></rss>