<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Kgrossner on Journal of Digital Humanities</title><link>https://journalofdigitalhumanities.org/author/kgrossner/</link><description>Recent content in Kgrossner on Journal of Digital Humanities</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Fri, 01 Jun 2012 00:00:00 +0000</lastBuildDate><atom:link href="https://journalofdigitalhumanities.org/author/kgrossner/index.xml" rel="self" type="application/rss+xml"/><item><title>Modeling Networks and Scholarship with ORBIS</title><link>https://journalofdigitalhumanities.org/1-3/modeling-networks-and-scholarship-with-orbis-by-elijah-meeks-and-karl-grossner/</link><pubDate>Fri, 01 Jun 2012 00:00:00 +0000</pubDate><guid>https://journalofdigitalhumanities.org/1-3/modeling-networks-and-scholarship-with-orbis-by-elijah-meeks-and-karl-grossner/</guid><description>&lt;p&gt;ORBIS is self-defined as a historical transportation network model of the Roman world, but while it is fundamentally a computational model, it is also part of a genre of objects that could be referred to as &lt;em&gt;interactive scholarly works&lt;/em&gt;, and so in explaining how to use ORBIS it becomes necessary to also engage with interactive scholarly works in general. What follows is not solely an explanation of ORBIS, but an exploration of the genre in a broader sense, providing both pragmatic and theoretical examples of the usage of both.&lt;/p&gt;</description></item><item><title>ORBIS: An Interactive Scholarly Work on the Roman World</title><link>https://journalofdigitalhumanities.org/1-3/orbis-an-interactive-scholarly-work-on-the-roman-world-by-elijah-meeks-and-karl-grossner/</link><pubDate>Fri, 01 Jun 2012 00:00:00 +0000</pubDate><guid>https://journalofdigitalhumanities.org/1-3/orbis-an-interactive-scholarly-work-on-the-roman-world-by-elijah-meeks-and-karl-grossner/</guid><description>&lt;p&gt;&lt;img src="https://journalofdigitalhumanities.org/wp-content/uploads/2012/08/orbis_jdh.png" alt="ORBIS - The Stanford Geospatial Network Model of the Roman World"&gt;&lt;/p&gt;
&lt;p&gt;There are, broadly speaking, four expressions of digital humanities scholarship: research utilizing digital objects, tools, and methods; the publication of the products of that research; the creation, extension, and annotation of digital archives; and the development or improvement of digital tools. The boundaries between these are fluid; in particular, some products of digital humanities scholarship blur the line between archive, tool, and publication. &lt;strong&gt;&lt;a href="http://orbis.stanford.edu" title="ORBIS -- The Stanford Geospatial Network Model of the Roman World"&gt;ORBIS — the Stanford Geospatial Network Model of the Roman World&lt;/a&gt;&lt;/strong&gt;,&lt;sup id="fnref:1"&gt;&lt;a href="#fn:1" class="footnote-ref" role="doc-noteref"&gt;1&lt;/a&gt;&lt;/sup&gt; is one such hybrid. It is an interactive scholarly work (ISW) that comprises a digital archive of sites and routes, a tool for exploring Roman transportation, and an argument about the dynamic shape of the Roman world and the nature of transport within it. Furthermore, it makes a methodological argument that its representations — its computational model and visualizations — are a useful means for reasoning about those aspects of Roman history.&lt;/p&gt;</description></item></channel></rss>