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Vol. 1, No. 2 Spring 2012 Special Section Featured Excerpts

“Games will likely never produce the same opportunities for discourse as a book, but then why should they?”
Adam Chapman

Photo by Caro’s Lines

Photo by Caro’s Lines

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Games and Historical Narratives

The academic study of games — from board games of strategy to online multi-player video games — challenges and disrupts epistemologies held dear in the humanities. Traditional scholarly products such as monographs and journal articles, and to a lesser degree blog posts, are meant to be passively read, whereas games are meant to be actively played.

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Privileging Form Over Content: Analysing Historical Videogames

It is my hope that by now few deny that contemporary game series like Civilization or Assassin’s Creed constitute history.[1] However, such a broad term does not convey the approach that analysis of these new historical texts requires.

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Historical Simulations as Problem Spaces: Criticism and Classroom Use

Part I: Historical Simulations as Problem Spaces: Some Guidelines for Criticism

The concept of problem space is a highly useful tool for studying historical simulations, teaching history, and using the former to help in the latter.

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Going Beyond the Textual in History

Photo by Andrew Mason

Because of my interest in both history and games, I’m always on the look-out for good writing or new takes on how to bring elements of the gaming world into the framework of historical inquiry.

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